The library project, on the other hand, contains the actual core gameplay logic. In the inventory service's case, this includes the C# classes that model the request and response for every API operation as well as the underlying logic for handling the countless inventory related systems such as crafting, quests, loot, etc. As a separate project, the library can be imported in other services when we need to reuse that logic without pulling in any of the web project's code.
const renderer = new THREE.WebGLRenderer({ antialias: true });
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